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A team project I contributed assets towards for the Unearthly Challenge. I created the skulls, the mushroom mouths, and the cave to house the scene.

Artists I worked with are Serozh Sarkasian and Toli Carter

A cave with a statue from an unlabeled concept painting.

Modeled in 3DS Max and Zbrush
Screenshot from inside the Unreal Tournament 3 engine

A bridge environment from God of War.
Modeled, lit, and rendered in Maya

gow-bridge

A door for Detox, the Gears of War mod.
Modeled in Maya
Rigged, animated, and rendered in 3DS Max

detox_door

A ramp from Detox, the Gears of War mod.
Modeled and rendered in 3DS Max

Detox

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